A new approach to children's education quarterly

A new approach to children's education quarterly

The effect of computer educational games on the cognitive skills of students in mathematics lesson, the fifth grade of girls' elementary school in Taybad city

Document Type : Original Article

Author
Master of Educational Sciences, Educational Technology, Islamic Azad University, Taibad Branch, Razavi Khorasan Province, Iran,
Abstract
Computer educational games are among the strategies that activate the student and create creativity in them and not only improve the process of learning and student learning, but also lead to success in cognitive fields. The aim of the present study is applied and in terms of quasi-experimental method with pre-test, post-test and follow-up design. The fifth elementary ones were replaced by available sampling method in experimental and control groups. The experimental group was exposed to computer training in 30 sessions of 45 minutes during one month and the control group was trained in the traditional way. In this study, a mathematical competency test with a reliability coefficient of 87% was used to collect data. Research data were analyzed using SPSS software and statistical methods used in this study including descriptive statistics (percentage, mean, frequency, standard deviation) and inferential statistics (analysis of covariance, t-test, Kolmogorov-Smirnov test, regression slope). The results of the present study showed that computer training games on cognitive skills (F 1,37) = 92/64, p <0.01) and problem solving skills (F 1,37) = 12/37, p <0.02) 1 and the use of the five senses (F 34.1) = 21/83, p <0.01) and classification skills (F 1.37) = 18/88, p <0.01) and thinking skills (F 1,37) = 81.5, p <0.0, fifth grade elementary students have an effect on math lesson.
Keywords

Subjects


[1] Attaran M. Curriculum in the Age of Information and Communication technology, Tehran, Aeeizh, 2004
[2] Velayati A, Hadavi Kashani E, Amir Timuri MH. The effect of educational computer game on learning, memory and motivation of students' academic progress - girls with intellectual disability, Psychologist of exceptional people, 2012; 9(2). [Persian]
[3] Moghadam M, Turkaman M. Educational games, Tehran. Educational research and planning organization. School publications. 2002. [Persian]
[4] Azimi J, Jafari Harandi R, Mousavipour S. The effectiveness of computer educational games on academic progress and attitude towards learning science lessons, research in 11th year curriculum planning, 1390; 2(15): 21-31. [Persian]
[5] Del Gaudio C, De Martino G, Di Ludovico M, Manfredi G, Prota A, Ricci P. Verderame GM. Empirical fragility curves from damage data on RC buildings after the 2009 L’Aquila earthquake. Bulletin of Earthquake Engineering, 2017; 15: 1425-1450.
[6] Amirtimori A, Kurdrostami S. Efficiency measure based on interdependent components of a decision making unit in data envelopment analysis . 2008. [Persian]
[7] Khazaei S, Hayati A, Mashhadhi A, Derjani H. The virtual game is a new step in teaching English to the police of foreign nationals. The first international strategic scientific conference on the development of tourism in the Islamic Republic of Iran, challenges and prospects. 2016. [Persian]
[8] Fischer M, Barkley RA, Smallish L, Fletcher K. Executive functioning in hyperactive children as young adults: attention, inhibition, response perseveration, and the impact of comorbidity. Developmental neuropsychology, 2005; 27(1): 107-133.
[9] Safarzadeh, Mareshian. The relationship between critical thinking and metacognition with academic success in female students. Women and Culture, 2016; 7(25): 29-43 [Persian]
[10] Robertson J. The influence of a game-making project on male and female learners’ attitudes to computing. Computer Science Education, 2013; 23(1): 58-83.
 

  • Receive Date 22 November 2023
  • Revise Date 06 April 2024
  • Accept Date 06 April 2024
  • First Publish Date 06 April 2024
  • Publish Date 20 March 2024